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 Alto Clef's Sheet Music Emporium

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Wild

Wild

Posts : 14
Join date : 2018-06-02
Age : 19

Alto Clef's Sheet Music Emporium Empty
20180628
PostAlto Clef's Sheet Music Emporium

No Acoustic Limit

  • Sleep Song - 50 bits - No Required Instruments - Causes anyone who hears it, other than the user(s), to go to sleep. Unusable in battle.
  • Starburst - 50 bits - No Required Instruments - Upon completion of the song, the user(s) shoots a small projectile. It's a quick tune of a few notes. Usable in battle.
  • Seethru Song - 75 bits - No Required Instruments - Completion of the song allows the user(s) to see through walls for 15 seconds. Usable in battle.
  • Flight of the Bird - 75 bits - 1 Woodwind Required - Gives the user(s) the ability to charm birds. Can fly the birds in patterns by waving their body, and fly them into people. Usable in battles near birds.
  • Zany Burst - 75 bits - 1 Special Required - A strange, loud sound pushes a forcefield out from around the user(s). knocking all around them back about 10 feet. Usable in battle.
  • Nosee Song - 100 bits - No Required Instruments - The user(s) go invisible upon completion of the song for 10 minutes. Unusable in battle.

Two Acoustic Limit

  • Short Charm - 50 bits - No Required Instruments - Causes anyone who hears it to be controllable by the user(s) for 15 seconds, in a brief trance. Usable in battle.
  • Fire Conjuring - 50 bits - No Required Instruments - Conjures a flames to appear in front of the user(s), quicker and more ferocious the more it is practiced. Usable in battle.
  • Water Ode - 75 bits - No Required Instruments - Allows the user(s) to breathe underwater for a minute total. Usable in battle.
  • Deep Resonance - 75 bits - 1 Brass Required - Causes anyone who hears it to be deeply disturbed by the low notes, in a way they can't explain. Terrifies and stuns them. Usable in battle.
  • Paralyzing Strum - 75 bits - 1 String Required - A single, mysterious note played on string instruments. Paralyzes all that hear it briefly, save for the user(s). Usable in battle.
  • Walkthru Song - 100 bits - No Required Instruments - The user gains the ability to go through barriers. Can be combined with the Seethru Song. Unusable in battle.

Three Acoustic Limit

  • Long Charm - 50 bits - No Required Instruments - Causes anyone who hears it to be controllable by the user(s) for a minute, in a long trance. Usable in battle.
  • Healing Heart - 50 bits - No Required Instruments - The user(s) play a song, and a heart zips out of the instrument. It touches down on anyone injured, and slowly heals wounds. Usable in battle.
  • Shocking Serenade - 75 bits - No Required Instruments - The user(s) plays a high-pitched tune, generating electricity that zips around their hands. They can use it for a short burst. Usable in battle.
  • Tremor Beat - 75 bits - 1 Brass Required - The user(s) hit a low, vibrating note that rumbles the ground into a violent earthquake. Usable in battle.
  • Flight of the Player - 75 bits - 1 Woodwind Required - The user(s) play a short, airy diddy that levitates them, giving them the ability to fly for a few minutes. Usable in battle.
  • Reverse Nosee Song - 100 bits - No Required Instruments - A shrieking song that blinds everyone who hears it, except for the user(s), for 10 minutes. Unusable in battle.

Four Accoustic Limit

  • Weather Medley - 100 bits - One of Every Instrument Required - Allows the users to start rain, snow, or hail, or to stop any of these. Whichever one depends on who plays the final note. Unusable in battle.
  • Grand Aubade - 100 bits - No Required Instruments - Allows the users to open up a dark void. Where it goes is unknown, but people usually return in a psychotic state, and are mysteriously unable to speak of it. Usable in battle.
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